Rouady Central

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First System Explorations

Now that we have tested and used the System Simple Probe for a basic Mun flyby and Sonnah plunge, it is time to do a little system exploration and get some photos. Explorer 2 System Simple Probe (5956 dV) Launch date: 1y 37d This is a probe launch to Serran.  Good time for transfer. Since we are testing dV's we may or may not make orbit (it looks good though).  We also don't know the altitudes for Serran so those will be tested as well. First part is a 200km circ orbit of Kerbin. 2151 in 200km orbit. MechJeb said I needed 992 for transfer but then created a node for 907?  It also went pink in the interface, so maybe it is messed up.  I guess we will see. Porkchop transfer is not working in Mechjeb.  The other transfer type requires 740 and does not appear to get real close, so I am not sure, will need to adjust for sure. The fine tune adjustment will require 494 dV.  Should not be a problem as I have 1411 left.  Not sure about orbit, but at least this gets us closer. 918dV left after adjustment burn.  Planned periapsis is 284km.  Should be good. A 100x285 orbit will require 839dV which I have.  I will also have enough left to lower the periapsis further to get more science if it is still above "low space." High Space is 100km and up. Low space is below that, unknown about atmo at this time. Good science.  Will leave in orbit for the moment. (76 dV left). Something odd happened to the camera as it moved to the bottom of the ship?!?  Still works but less view.  Don't know how it moved! <Explorer 2> It looks like there is an atmosphere at 61km.  I may try dipping into that and see what happens! So, I am trying an orbital dip, used 36 dV and set peri to 50.  Will reset above atmo once I finish the dip (hopefully). Camera is back where it should be ?!? Need 17.5 to get peri above atmo.  Have 44, so it's cool. Good science! 26dV left and an orbit of 75x249. <Explorer 2 Dip> Explorer 3 System Simple Probe (5932 dV) Launch date: 1y 58d Going for Eli.  Moved the solar panels so a slightly lower dV. Reached 200km circ orbit, 2130 dV remaining. Mechjeb says 3 hr departure.  Needs 945 dV.  Let's try that! Changed it to 1071 after putting into the node. It also turns out to be sending us through Kerbin again.  Not sure why, trying the different approach. That one is 695 but will need a major adjustment.  Going to try that. Need 447 for adjust.  This is using more fuel than predicted but we are fine.  Orbit should be fine.  It is predicting a 55km periapsis. The burn went well.  988dV remaining. Need 440dV for a tight (55x20) orbit.  Yes! Turns out that Space Low is already in place at 55km.  So, I will raise my apoasis to 100km to see where it changes since my periapsis is now 21km! <Explorer 3> 518dV left after putting apoasis at 150km. Space Low/High break is at 75km. For the next (and final) Explorer mission, I want to get to Aptur.  iT seems to be in  abetter place for transfer from Kerbin (it is very close and small) but the transfer planner is only partially working.  It seems that because there are many impossible points that it cannot make a decent display.  However, it does appear that the current time does allow for a transfer with less than 1200 dV required so I am going to try it.  This is a little less planned than most missions... Explorer 4 System Simple Probe (5932 dV) Launch date: 1y 65d Transfer attempt to Aptur. Solid 200 km orbit.  2140dV in the bank.  Now the experiments. 711dV manual transfer and then will use fine tuning. Fine tune require 141dV.  This is looking good! 1287 left and I just need to fix the periapsis! That will require 306dV.  Plenty. In orbit of Aptur!  981 dV left. Need to find low space (no atmo).  I may even land it to get some more science since I don't think visits here are very worthwhile overall.  Mainly happy to pull it off. Space low <30km. I have 961 dV left. I think I will try a landing on the light side. Explorer 4 did land.  It was a little weird.  It is sitting straight up?  Anyway, I got some science and I got a surface photo (even thought the camera fell inside the craft again).  So, that was a good mission! <Explorer 4> I need to upgrade science and then look at some more system exploring and scanning, so a break on this one for now.

Kerbals in Space

A basic Kerbin Orbiter (Manned Orbital 1) has been created to achieve our first Kerbal orbit.  It is a 2 Kerbal craft and will do a straightforward into space, do an EVA, get some reports and return mission.  Keeping it simple before we start exploring our little mini system. Chariot 1 (Valentina, Bill) Manned Orbital 1 (5001 dV) Launch date: 1y 31d 869 dV at a 200km near circ orbit.  Got some goo science and EVA reports. Returning for the basic mission. Solid mission and splashdown.  Decent science and awards. Kerbals have achieved space! Constructed System Simple Probe from the Probe+ parts (which are pretty cool).  It is a basic probe with a non-disconnecting base that hols some basic science for gathering from the nearby system that Kerbin is now part of. Temp, Barometer, Orbital Telescope, and Mag Boom. All this science transmits completely. So, I think I am ready to do some experiments with this probe and get some dV ideas. Explorer 1 System Simple Probe craft (5966 dV) Launch date: 1y 31d I think I may just try pointing the ship at Aptur and seeing what happens!  (It did not happen) 5966 at launch (going for 200km orbit) I screwed this up and started winging it.  Getting into a Sonnah orbit to see what I can do. Looks like I can pull off a Mun flyby, possible an orbit.  Let me see. Got to Mun, need 900+dV to make orbit.  Only have 644 so I may try something else.  I lowered the thrust but I just flew by. Got some more science and some closeup images of Sonnah.  I have enough dV (530 needed) to change my Sonnah periapsis to 1000km so maybe that is enough for low space.  Let's see! We have 114 dV left after burn.  We can get closer on another pass. Low space occurred around 6000km from what I can see. Okay, 114 is enough to send the probe plunging into Sonnah's atmosphere.  Why not! Explorer 1, you have been a good probe friend...Godspeed. I will try and get what science I can and also track where the atmo levels might be for future missions. <Explorer 1> An incredible job.  Got some science in the Sonnah atmosphere and also determined the approximate levels as follows: High space: >6000km Low Space: 275km-6000km High Flying: 175km - 275km Low Flying: <175km  

New Horizon and New Beginning

As has been my history, I have found enough interesting mods that I am creating yet another Kerbal game setup based on those. The core of this is the New Horizons mod which does a complete change of planet layouts and adds quite a bit.  Kerbal is now a moon of a large ringed planet and the system overall got much more interesting.  I also added KASE which 'jazzes up' the stock planets; Arkas, which adds another desert-like planet nearer Kerbol with a few interesting moons; and Keridani, which is a new sun located much further out with a whole slew of interesting planets and moons of its own! Other mods are being experimented with as well.  In the category of new equipment, I have added Contares and SST which are complete structure systems.  On a smaller scale, two new probe sets (Probe Plus and Procedural Probes) and two new station mods, Station Science and Stockalike Station parts. After that, it is much of the mods I like to use in a standard game.  However, I am intending this to be a science-focused game with no real settlement (that is my main game's focus) so I did not add planetary settlement parts of life support or other realism options.  I want to explore this system in a more adventure way and not have so many constraints. I still did science, though, because it does give rewards for effort and does provide a structure for growth.  I started with 500 science because I did not want to redo all the early nothing missions yet again.  Also, no contract stuff.  I still want all my images to betaken directly by the probes. Built Basic Probe craft for a simple orbital and return mission.  I am sending it up, and bringing it back down!  How fun is that!  It is going to take some lovely pictures while there and get the lay of the orbital land (so to speak). Some detail on Basic Probe: Action 1 releases the fairings. Action 2 opens the solar panels. Action 5 performs the science on board. Sims showed a need for a reaction wheel (could not turn basically).  That was added at the top of the first stage. Had 1062 in a 125km circ orbit.  Plenty (could go to high orbit).  Hold science on upper atmo until I open the panels.  I ran out of juice. I exploded on the sim.  Turns out I need all 200 of the ablator on this probe (I actually hope that is enough!) Running another sim on return. It looks like the ablator doesn't really matter. It overheats even when it is not all gone.  Is it maybe the camera?  Trying another sim where I move the camera. Camera was not the problem.  It simply is too hot even with the ablator.  I need a different view.  For now, let me get an orbital science mission and abandon the craft in orbit. Pioneer 1 (Basic Probe craft, 4666 dV) Launch date: 1y 13d Want to get some nice pictures and basic science (therm and pressure).  Sims say it cannot return. Keeping accel limit to 30 m/s. Got some decent science and great pictures!  First mission! <Pioneer 1> I am looking at using the already orbiting Pioneer 1 to venture further.  I have 817 dV in the can. Let's see. Not really finding a way.  I am down to 187 dV and I am orbiting Sonnah (the main planet) and I definitely cross paths with some of the other moons, but I am not sure how to intersect them without guessing.  I did get a bit more science.  I think I need more power to really do these transfers effectively. Built the Manned Orbital 1 craft.  It is on the edge for ablator (not much left) and it had a bit of extra dV in orbit, but not a whole lot.  However, it did successfully make the sim, so I think I want to give it a try.  Let's get those first Kerbals in orbit!  

Mission 19: Minmus Missions Begin

Now that some Mun missions are under out belt, we head to Minmus.  Fortunately the quirk of the Kerbin system is that it doesn't require a whole lot more to get to Minmus so some of our equipment designs will just be re-useable. To start that, we have the Minmus Scanning mission.  Almost identical to the Mun Scanning mission, we can use the same craft. Launch date: 1y 315d Minmus Scanner 2 (Mun Scanner 2 craft 6156 dV) Lunached with MechJeb matching so I only needed a few dV to match planes.  2384 dV left with matched planes in orbit! Good mission. Now it will collect the additional scanner data for a while. <Minmus Scanner 2> It looks like we have some advanced training for Deblotte now.  Her craft will be the Raptor series.  This is the launch and incline change return mission.  Should be straightforward. Raptor 1 (Deblotte Pilot) Mercury Orbital Platform craft (6017 dV) Launch date: 1y 324d Go for 125km equatorial orbit (<5deg).  Than an incline change (>45deg). Safe Return. Good mission with a bit of science as well. <Deblotte Training> Did a little cleanup work for better performance. <Tracking Cleanup> Next on tap appears to be our first Minmus landing (unkerballed) as that will get us a bit of science.    I should be able to use the Mun Landing Craft and the next in the series (Erriksen 2). Looking at the log, there was some odd aspects to launch, so I will watch this one more carefully.  It is a stubby craft, so that is probably where the problem is.  I don't think I will use it a lot though, so okay for now.  I will limit accel to 25 just to be safe. Added on extendable solar array since the log indicates it needs the power. Columbus 1 Mun Lander craft (6759 dV) Launch date: 1y 324d Good launch into plane.  Less pulsing, it is just plain top-heavy I think. Small dV to match incline. Good landing in Lowlands. Good Science. Mot enough juice for the seismic data.  Need to allow partial.  Need more juice... The antenna got stuck.  Crap.  I won't get the 100 value seismic data.  I tried turning it off and on.  I tried sending a different instrument.  It is stuck open.  I may change view and check if that works. That seems to be working a bit. <Columbus 1> I have two contracts to take care of.  The first is the survey contract for Kerbin itself.  Very straightforward so I think I will do that first.  Also, I have a Jeb training mission to do.  It is a simple mission but I am hoping to test my new trajectory mod to see if I can pinpoint his landing a bit.  I want to use it for aerobraking planning in the future. Kerbin Scanner 2 Munar Scanner 2 craft (6156 dV) - doesn't save much money to reduce this. Launch date: 1y 333d Do a polar launch.  Go to 260 km orbit.  Do fuzzy resource scan and then do the longer term multi-spectral scan (biome stuff). Flawless launch.  90.2 deg incline.  260 km circular orbit.  Perfect! <Kerbin Scanner 2> I did a basic trajectory test on that previous mission.  Let's see if I can pinpoint a Jeb landing. I can land on anything but water to get a surface sample (or EVA or Crew Report.  Don't do water).  A crew report for anything but grassland.  Let's see what I can do! Eagle-3 (Jebediah pilot training) Mercury Orbital Platform (6017 dV, overkill due to now required inclination shift although I may do one for trajectory). Launch date: 1y 333d Basic orbital mission.  Looking to get some science on return. Something odd happened. I may have hit execute on accident.  Either way, my targeting got screwed.  Just trying to land at this point. Got a crew report flying low over grasslands.  Can get EVA and surface sample.  Need to test trajectory better. <Jeb Training 3> I did some impact contract testing (with intent to reset).  I was not able to get to the 15 Mjoules.  It appears that I was only able to get to about 12 if I did  the math right (800kj = 1 ton @ 40m/s).  I did 1 ton at just over 600 m/s which puts you around 12Mj.  I need to test some more but the science looks good from this. I tried some more and it should be getting me well above 15, but it is not going green.  No idea.  I am not finding it online and I don't know how you tell what impact you did have! Resetting... to Jeb save. Time to do a little Valentina training now.  She needs to do the inclination transfer.  I can experiment with trajectories again, hopefully better this time!  I can then do a rescue mission with a science upgrade and get a new crew member. Skyhawk 3 (Valentina training) Mercury Orbital Platform (6017dV) Launch date: 1y 335d Standard training. Apparently, Trajectory does take into account rotation.  This is awesome.  However, it unfortunately showed I ad almost no chance of landing on land to get a surface sample.  I'm going to call the test a success though.  I will be able to plan much better now. <Valentina Training 3> Okay, I fully upgraded my research so I could get the next level of MechJeb and also the Octosat probes (which I love).  I want to explore some other worlds.  And do some local system return samples.  So upgrade and spend 550 of science to do just that.  My first test will be rescuing and getting a new crew member. Rescue 1 (unkerballed to start) Korabl Base craft (4342 dV) Launch date: 1y 336d Hopefully I have enough dV to pull this off.  It is an orbital craft I am connecting to and fairly low orbit.  Her name is Mibie.  I don't know her specialty yet. Forgot to take Jeb out.  Fixing. Since I am going into a higher orbit (100km vs 85km)  I am launching before the target reaches me. It would take 17 orbits.  Not a good call.  I am letting the rendezvous play itself out. I think my dV will be okay, it is all small moves it looks like so I should have about 300dV when I get there. Cool.  Mibie is a pilot! (I wouldn't have minded some actual experts though...) Heading back. I may even get some surface science out of this. <Mibie Rescue>  

Mission 18: First Space Telescope

This is not a money-making but a science making craft.  Galileo I will be my first space telescope.  I will put it into a polar orbit with a periapsis very close to Kerbin but a Hugely high (as far as I can get) apoasis.  It should be slower there and be easier to aim above the plane without blocking.  I guess we will see. You get lots of science from the space telescopes.  Every photo is worth some big science points so it is a worthwhile mission. My sim version of Galileo has 7319 dV, so hopefully plenty for this mission and further adjustments. Sim worked well.  Did not even go polar (will use a bit more fuel) but I had plenty. Need to set up the solar panels to open on a button so it is easier! Taking a moment to experiment with Kerbal Academy again.  There is an airplane mission that I wanted to experiment with. Absolutely terrible landing!  However, I did hit the waypoints and the flight school was successful! <Kerbal Training 2> Now back to the telescope. Galileo I Space Telescope Galileo I craft (7319 dV) Launch date: 1y 268d Was interrupted for the Duna Lander correction (pretty minor, not sure why I did that) I was able to get some decent science on a limited number of closer planets and moons.  I want to attach a science lab in the future, but this worked out for a burst of science. Here is the list (others were too far): Kerbol, Kerbon, Mun. Minmus, Moho, Eve, Duna, Ika, Jool, Vall, Laythe, and Tylo. These can be revisited with the next telescope and will get more science as well as more targets. <Galileo I Complete> A contract came up for a Mun orbital EVA.  Valentina could use more experience and that could be a Mun orbit.  I extended the Mercury Orbital to handle the mission and I think this will get a few dollars as well as some science from crew and EVA report. Skyhawk-2 (Valentina orbits the Mun) Mercury Orbital Platform (extended 6017dV) Launch date: 1y 283d Should be routine in a sense.  Orbit, TMI, and return.  Nothing too fancy. 1631 dV after TMI. 1000+dV thrown before re-entry. Lost camera on re-entry. Only 3 ablator left!!! Holy Cow that was close (almost lost Val) <Val Orbits Mun> Another Kerbal Academy Training Flight for Marlina I misspelled the save... <Academy Martina> Built and tested a Mun Scanner (Can use for Minmus as well) that incorporates the M700 as well as the MultiScan so it should get me a decent contract and science.  I'll probably wait for a Minmus contract to do that mission. Munar Scanner 2 Munar Scanner 2 craft (6156 dV) Launch date: 1y 286d Needs to do a 75% scan using the M700.  Also has a mult-spectral on board. Set it up in polar Mun orbit at a height of 210 km+-5km. 1581dV after TMI. Change to polar 1400 dV left. Circularize and begin scan (207x210 km) Success. <Munar Scanner 2> I can fulfill a contract by returning Goo and Material from a high Minmus orbit.  I can get more of that with my Mun Orbital return craft, so I am sending that mission. Minmus Orbital Return (Mun Orbital Return craft 5695 dV) Launch date: 1y 288d (night launch) Needs to return with Material and Goo from high orbit (> 30km) 1487 dV left for transfer to Minmus and back.  (no orbit) 230 dV for plane matching. 890 dV for Minmus Transfer. (366 remaining) Setup fine tune (0.2 dV) for a 24 km encounter with Minmus and clean return it looks like! Only 38 dV required (have 366) to get to 20km height!  Looks good! Yes! <Minmus Survey Complete> Kerbal Academy is having Marlina do her first space mission.  Orbital and inclination change.  She will use the Mercury Orbital Platform equipment.  Should be fairly straightforward. Falcon 1 (Marlina Pilot) Mercury Orbital Platform craft (6017 dV) Launch date: 1y 313d Go for 125km equatorial orbit (<5deg).  Than an incline change (>45deg). Safe Return. 2454dV at orbit.  Needs 1793dV for incline change to 48 deg. 659 dV left for de-orbit burn.  Good show!  Come on home Marlina! Marlina got a bit of EVA science while she was heading back. <Marlina Training>  

Mission 17: Kerbals in Space and First Muns

The time has come to launch our first Kerbal orbital missions ans begin the Kerballed Conquest of Space! The Mercury Orbiter was well-tested without a crew, so the time has come to add a crew.  Our first Kerbal in space is scheduled to be Valentina.  She is supposed to make an orbital journey (low orbit).  The main science will be a crew and EVA report.  That may be enough to up our science levels to new MechJeb features. I spent some money to upgrade the launch pad and make Kerbal EVA possible for more science from the missions.  I also added two high-qualified pilots (Great Courage, Low Stupid) named Deblotte and Marlina.  Looks like we have 3 female pilots! <First Kerbal Orbit Prep> Skyhawk 1 (Valentina pilot) Mercury Orbital Platform craft Launch date: 1y 225d I actually forgot the comm device!  At least Valentina can bring her reports home herself.  Big goof. 129km x 119km orbit (seems less circular than it should be) Dropped the 2nd stage with plenty left.  Almost 500 in last stage and dropping stage after 89dV burn leaving 414dV. Reentry pending. 21 Ablator used.  Coming down on the peninsula. Valentina was Successful! <Skyhawk 1> Eagle 1 (Jebediah Pilot) Mercury Orbital Platform craft Launch date: 1y 226d Going for high orbit (>250km) for crew report and EVA science. Orbit 284x282km (606 dV in 2nd stage, 495 in return stage) Deorbit burn requires 183dV. Successful recovery. <Eagle 1> I need 10 more science to take advantage of MechJeb landing features.  I did manual landings but these are easier (obviously).  So I plan to send a Munar Return mission to get the last bit of Goo and Materials science from Munar Orbit so that I can get the landing features in science. Mun Orbiter Return Launch date: 1y, 226d A round trip to Mun that includes a return of goo and materials at high and low space. Good mission that took almost two weeks because of a wide orbital swing out from Kerbin. In the meanwhile, an old historical mission happened, a flyby of Eve (Venera-1).  While I didn't get the money for getting rid of those contracts, I got a LOT of science!  With these two missions I now have over 850 science and can do some advancement! <Venera Flyby> <Mun Orbital Return> I now the next two tree levels I want but there is one shortly after that will get me more MechJob capabilities and the Octo craft to start doing some cool unmanned science.  I am heading into an interesting zone at this point. Updated the research facility and added Thomptrey (Scientist) who had high value. My science limit has lifted to 500 which means I still need to spend $1.6m to get to the Octo payloads.  However, there is a lot of good new science I can get that will actually feed more science numbers.  I can develop my crew and do some landings.  I still haven't really seen Kerbal Academy contracts so I am not sure what they do. Eriksson 1 Mun Lander craft (6759 dV) Launch date: Goal: First soft landing on the Mun (unkerballed) and recovery of transmitted science and images to fulfill contract. Setting up standard ascent parameters: Turn at 98.9m/s or 20km.  50% turn to 15 deg. Accel cap at 30 m/s.  No autocorrect.  Autostage pre/post 0.5. Weird pulsing on takeoff (seemed to shift right at launch) Constant correction but it was okay. Lock gimbal for Trans Munar Injection Needed to unlock gimbal on the 2nd stage.  Odd, not sure why that was needed. Needed to extend panels as the power would not hold out for the duration.  Should add side panels to the fuel tank.  Hopefully won't adversely affect the landing. 1649 dV to land.  Set landing target at Midland Craters. Weird pulsing again as it kept not landing (need to increase touchdown speed on a small craft maybe?).  I turned off the autopilot and out it down. (813 dV in the tank) First soft landing on the Mun! <Erikssen 1 Landed> <Ericssen 1 Science> Eagle 2 (Jebediah) Mercury Orbital Platform (5023 dV) Launch date: 1y 268d This will be a night launch with Jebediah.  It is the first Kerbal Academy contract.  It costs $125k and makes no money but will increase Jeb's level (he is at one star and no bar towards the next). Mission:  Launch to equatorial orbit.  Change Incline to above 45deg.  Land. Needed to reset for more fuel.  5023 not enough and I di dno fill up the top tank.  Need to fill that.  Changed Rockomax adapter to Procedural fuel tank as well. New: 5638 dV After circ at 125km - 2128 dV 1722 needed to change inclination to 46 deg (45 needed). 402 left after incline change for return. Should be good. Used auto land and it used my dV.  I am in a descent so I simply will land. The mission was a success. Jeb got 6 experience and moved up to level 2 (2 stars). <Jeb Training Level 2>  

Mission 16: A New Era

Well, I have ignored this mission series for a while because I was spending some time with Kerbalism and the Historic Missions contracts.  The cool thing there was that I included the historical craft as well so I didn't end up just doing mission after mission with the same equipment and some slight variation of results (suborbital, low orbit, high orbit, miss Mun, etc...) So, I am continuing the historical's in that version and here I am shifting focus.  I removed the historical contracts and added Kerbal Academy contracts (which looks interesting).  I also have K-Files as well, so I am trying different contracts.  I will then shift to using the USI system in this so that I am doing two fairly different plans. So, my next set of mission here will be my journey to Duna and Ike. Here is the old Duna plan (annotated): Duna Orbiter: will get science in high Kerbol space before arrival and then high space over Duna at which point it will set up in a satellite contract orbit for big $$ (at 14.8mm orbit). Duna Lander: will get science in low space (<140km), jettison that module and then parachute land on Duna for science from the surface (more $$). Ike Explorer: two ships; one detaches and lands on Ike for ground science while the other orbits for both high and low science.  I will shoot to have a very high Duna orbit (Ike orbits at 2.9mm) so it  is easy to get into Duna orbit. <Begin Duna Series> Those are the plans to follow. Launch 1:  Duna Lander. (date 1,213) 6350 dV (using the atmosphere of Duna to brake and land so the DV should be plenty). Trans Duna Injection looks good. Duna Periapsis of 3.6mm before tuning.  1313 dV left.  Plenty. Kerbin escape in 3 days.  Turn ship towards Kerbol for panels. Ranger 3 is right in front!  Setting up fine tuning.  Aiming for 200 km. Sets up for 193km in 66 days (1.9dV only).  Alarm set. <Duna Lander Launched> Launch 2: Duna Orbiter (date 1, 217) 6641 dV (going for a very large orbit 12+mm) Trans Duna Injection goes well. Duna Periapsis 5mm before tuning (outward).  1673dV. I probably will not tune this since it is outside Ike already (by twice).  I don't want to miss Duna! Do the Kerbol science as soon as I exit Kerbin SOI in 3 days. Got the science. Aligned to Kerbol.  Alarm set for SOI to Duna. <Duna Orbiter Launched> Launch 3: Ike Explorer (date 1,221) 7246dV Trans Duna Injection Good. Duna Periapsis at 2.3mm.  Great for Xfer to Duna. 1675 in 3rd stage.  908 for lander (additional). No fine tune needed. <Ike Explorer Launched>

Starting Mun Missions

Luna-1 will be the first Mun mission specific to the historicals (I realize that other Mun and Minmus missions have occurred). Launch date: Feb 27, 1951 Luna-1 (using Luna Base craft) This is a Mun Flyby and than heliocentric orbit.  I may have to use thrust to get the 2nd part fulfilled.  This also took care of the Explorer-7 contract which was not interesting. I have learned to lock the gimbal on the circ burn if it is still an unlocked one. I may not need to do the extra burn.  I am doing a very close pass (8km) which may slingshot me out. Passed within 10km.  Am getting slung out! <Luna-1> I have broken $2M in cash.  Getting ready for more expensive missions in the near future. Built a craft (Mun Orbiter) to handle a NASA contract for some science from Mun.  This could bring in some extra science as well as be paid for.  It uses a really huge dish that looks very interesting when it is opened.  It is a 2 of 3 requirement mission which is good because I have already done one of them remote and now it does not require a return. Building the Mun craft required an upgrade of the launchpad for mass. Launch date: March 1, 1951 Munar Science Mission (Munar orbiter craft) 4887 dV going for Munar orbit with both high and low zones included. Late day launch. 70deg at 100 m/s, turn to 15 at 30K+.  Apoasis goal of 125km. Got to Mun orbit and the SIGINT was fine.  However, the mat lab is not transmitting any science even though it is has not been done in high orbit before.  Very odd.  I am closing the contract because I don't understand why this is not even sending partial data.  It should be. <Mun Science> I got the contract for Luna-2 and I have a craft ready to go (I used the Luna 2 probe for the Luna 1 mission).  I am holding for now as I go investigate the 1.1.2 mod kerbalverse! Launch date: March 2, 1951 Luna 2 (Luna Base craft) 5802 dV.  This is a mission where the craft crashes into Mun.  Pretty basic. I will get an Explorer 9 contract along with it (those are getting tedious). Got both.  Successful crash (?!?) <Luna 2> Got contract for Pioneer 4 (also Explorer 10 with has an 18mm apoasis) and should be able to do both in one swoop since the main contract is a Munar flyby and then heliocentric orbit which can use the high apoasis.  I have the equipment as well.  Later.

Bite-Sized Education Drives My Interactive Journey

It turned out to be one of those moments in your life that significantly alters its trajectory.

My first experience with 3D animation was in New York City.  In the early 1990s there was a technology conference that I attended mainly out of curiosity.  I had started using computers in the late 70s as a pre-teen (the classic TRS-80) so they were primarily a hobby and sometimes a tool.  I had not really considered them a career; I was busy working in production of independent films.  I used the early Internet (telnet, ftp, e-mail) but the web was still a few years in the future.

I met someone who was using a Silicon Graphics computer and Wavefront software to create 3D animated videos.  I watched as he explained how the tool worked and how the structures were created but then I saw the result; near realistic scenes, objects and characters that could move!  This was amazing and not well known yet (Toy Story would not arrive until 1995).  My career path of film and video was colliding with my passionate hobby of computers, graphics and gaming and it got my mind racing.

3D Animation lets you take the audience to places, spaces and times that they could never visit in the real world

The educational power of this was obvious to me.  Not cartoons, but photo-realistic experiences that really let the person watching immerse themselves and generate deeper levels of understanding.  As the years have gone on, I have added new technologies to the mix; interactive functions, real-time rendering, video integration, online streaming, even virtual reality and the new platforms that range from the big TV in the living room to the phone you carry on the subway.  They all became platforms for creating educational experiences.

I needed to show this in action, so I set out to do my first project.  Being a film production worker in Indie's has never been a very lucrative experience so I did not have the financial ability to spend $50k plus on the setup I had seen, so I looked for alternatives.  The young Internet provided them.

A consumer program called VistaPro, two shareware 3D renderers (the scenes were described in text files) called PolyRay and POVRay, and a hardware board from a company called DPS provided the foundation for creating my own 3D studio for a couple thousand dollars.

My first project was entitled Guided Tour: The Red Planet (1992) and it was a 9-minute piece that took the viewer to Mars by using the various tools to create surface renderings of the planet based on topographic data from the NASA probes.

There was no narration however there was original music.  It told a simple story of the journey to Mars, arrival at the space station (after a psychedelic 'warp')  and then visits to three different areas; the largest canyon (Valles Marineris), the highest peak/volcano (Olympus Mons) and a general valley.  It concluded with a future experience of watching the surface become terraformed for human colonization.

As with any work that is 25 years old (and some of your earliest efforts), it is easy to look back on it and see the million things that you would do differently, the primitive "realistic" renderings and the many mistakes you made (like psychedelic sequences or getting the height values wrong).  However, it is important to recognize that this entire video was created an a computer less powerful than a cheap cell phone today and using shareware software tools  A good network connection was a 56k modem!

Here are a few screenshots from the video.  If you are interested in seeing the full 9-minute piece it is available here on Vimeo.

Scene of arrival at the space station in Guided Tour: The Red Planet

Scene of arrival at the space station in Guided Tour: The Red Planet.

Traveling through Valles Marineris in the Guided Tour video

Travelling through Valles Marineris in the Guided Tour video.

High altitude view of Olympus Mons on the Red Planet

High altitude view of Olympus Mons on the Red Planet.

Shot of the terraforming sequence at the end of the Mars video

Shot of the terraforming sequence at the end of the Mars video.

After completing the video, I decided to go forward into starting a 3D animation company which was called Eyeball Productions.  I invested in additional 3D software (3D Studio) and added computers to function as a rendering farm.  My passion remained with the educational-oriented materials but the business needed to focus on commercial revenues so work was done for advertising, label and album design and forensic recreations in addition to paid film elements.

However, I still saw great value in the learning aspects of 3D and a new technology was evolving in Multimedia CDs which allowed the video watching experience to be enhanced with interactivity.  So, as part of the effort to branch into this new arena, I developed an edutainment concept for an interactive CD called Uniquest.

Working with noted astronomy writer Bob Berman, we developed a game concept where our player experienced a lab accident in a holographic lab/studio and was thrust into a virtual universe from its inception.  By understanding and learning how the universe works, they would be able to escape back to  their reality and win the game.

While we were not able to ultimately get the project funded, I did create a video walkthough of the early stage of the game which highlighted some pioneering ideas like using 3D as a gaming platform and a first person perspective.  Following are some screenshots from that promotional video.  The full 3-minute piece can be seen here on Vimeo.

Opening scene where the player arrives at the lab where the adventure takes plce

Opening scene where the player arrives at the lab where the adventure takes place.

Inside the hololab where the player (represented by the sphere/head) corrects for the visible holographic static

Inside the hololab where the player (represented by the sphere/head) corrects for the visible holographic static.

After starting the program, the player witnesses the big bang itself

After starting the program, the player witnesses the big bang itself.

My company and this project led to my introduction to Mike McCue (currently CEO of Flipboard) who was leading a company called Paper Software.  They were developing yet another new technology called VRML.  This made real-time 3D rendering possible and thus added more interactive capabilities to these experiences.

I created a number of demonstrations and small applications for Paper that ultimately helped the company be acquired by Netscape Communications in 1995.  While there were a large variety of projects in many genres, I still was able to do some that were more educational and informational in nature.  One in particular, Weather World, was recognized by Mark Pesce in his book VRML Flying Through the Web as "one of the finest examples of three-dimensional interface design that's been done."  He did spell my last name wrong though!

Weather World showed the position of the various weather satellites and by selecting one you were presented with the latest image from that satellite (usually no more than 15 minutes old during the day).  Here is a scan of the color plate in the book:

The color plate from the book VRML Flying Through the Web which highlighted the Weather World application

The color plate from the book VRML Flying Through the Web which highlighted the Weather World application.

I was asked to join the Paper team when they went to Netscape and lead a team developing applications for the VRML plugin.  Many fell into the category of edutainment including Music World where the user could explore different music from around the world using the globe as an interface.

As the web market became more competitive, Netscape decided to partner with Silicon Graphics (SGI) to develop future versions of the VRML browser so I ended up moving to SGI to continue my work there.  Yes, I was now part of the company that had started my 3D journey a few years earlier!

My time there was short-lived (only 3 months) due to the increasing business challenges of the web.  The Cosmo Software division (which developed the VRML plugin) was cut.  However, during my time, I met Rob Myers, another 3D pioneer, who would soon become part of a research division at Sony to develop a platform for bringing these experiences to TV.

Rob asked me to come on-board and I became part of the Blendo team at Sony's US Research Lab for the next 8 years.  In the interim, I had worked as a consultant and built an interactive 3D application that was used at medical conferences to demonstrate how certain drugs interacted with cells in the body for the cell point-of-view.  However, the opportunity to develop these experiences on TVs (using the Playstation as a platform) was too good an opportunity to pass up.

The name Blendo came from visually blending video and real-time 3D rendering to implement a concept developed by Rob called "Steerable Media."  The idea was that you start with the linear programming that is natural for TV and make the interactive experience an optional enhancement for the viewer.

Many very interesting projects were developed and, as usual and with Rob's support, I was able to do a number edutainment examples as part of the work.  The research project was ended in 2005 due to financial challenges at Sony, but not before I was able to create some of the examples shown here:

An interactive experience that visualized the AIDS virus, its structure, and showed the challenges of defeating the illness.

An interactive experience that visualized the AIDS virus, its structure, and showed the challenges of defeating the illness.

A simple application where the user could move their perspective along the electromagnetic spectrum and showed our Sun in that wavelength.

A simple application where the user could move their perspective along the electromagnetic spectrum and showed our Sun in that wavelength.

An interactive timeline where the user could learn about major events of the 20th century and their relationship to each other.

An interactive 2D timeline where the user could learn about major events of the 20th century and their relationship to each other.

A periodic table where the user could zoom in on elements and see their structure visualized as well as learn more information about the element ..

A periodic table where the user could zoom in on elements and see their structure visualized as well as learn more information about the element.

Close up view of an element (incomplete).

Close up view of an element (incomplete).


Near the end of my Sony tenure, I was contacted by a former Sony partner named Roland Yamamoto who was directing a documentary for PBS and was looking for some animations to complement the story.  Roland has worked with me on a number of projects and knew about my film background, so he asked if I could help.

I thought it would be fun to do some traditional animation work again and in addition, it was the kind of educational visualizations that I enjoyed doing.  Here is a screenshot from the work. As an additional note, the final film First Light received a Telly Award recognizing the work.

Screenshot of nn animated visualization of how adaptive optics works in telescopes.

Screenshot of an animated visualization of how adaptive optics works in telescopes.

After Sony I joined Hillcrest Labs which was a company that brought yet another new technology to the package.  Hillcrest developed Freespace, an in-air pointing remote control that was designed for the new Smart TVs and streaming platforms.  Once again, I was able to develop experiences that used this new capability and its corresponding software platform across a variety of subjects.

As part of that, I developed a number of projects that continued my work in education and information.  There was a new twist that I was able to exploit as well.  The maturing of the web had brought with it a huge array of information that was being made available from sources like the Library of Congress and museums like the Holocaust Museum in Washington.  Much of this information was out there but was being presented in a way that did not make it easily accessible or found.  Part of my effort was to make this available in a more entertainment way on TVs and mobile devices so that people would be able to discover it and learn.

The result was a series of TV interactive applications, a selection is presented here.  The captions explain the details of each.

Cafe was a daily information display that provided the latest headlines, traffic, interesting information tidbits and videos all in a single unified interface. It was included as a core application in the Kodak HD Theater product that was created by Hillcrest for Kodak.

Cafe was a daily information display that provided the latest headlines, traffic, interesting information tidbits and videos all in a single unified interface. It was included as a core application in the Kodak HD Theater product that was created by Hillcrest for Kodak.

Stay Tuned provided a casual exploration of the history of television. A variation of a timeline, notable shows were grouped by decade and the user is able to watch the clips embedded on a TV styled in that period. Part of creating an immersive experience was the theming around each decade.

Stay Tuned provided a casual exploration of the history of television. A variation of a timeline, notable shows were grouped by decade and the user is able to watch the clips embedded on a TV styled in that period. Part of creating an immersive experience was the theming around each decade.

More information than education, the interactive election display allowed the viewer to explore topics while watching the results on election night; this included personalized results for the region the user is in or specific contests of interest.

More information than education, the interactive election display allowed the viewer to explore topics while watching the results on election night; this included personalized results for the region the user is in or specific contests of interest.

Using the Library of Congress collection of interviews with former slaves, this interactive exploration used re-enacted voice-overs and images from the collection to tell individual slave stories captured by a special federal project in the early 20th century.

Using the Library of Congress collection of interviews with former slaves, this interactive exploration used re-enacted voice-overs and images from the collection to tell individual slave stories captured by a special federal project in the early 20th century.

My work at Hillcrest ended as the company shifted focus towards the motion technology and away from the production of interfaces, however, the power of random access selection using the pointer remote enabled these engaging experiences to have more options than traditional remote controls on a TV.

As we now are entering a new era where virtual reality is becoming mainstream, I have begun exploring options in that space.  But the new technologies are not a requirement for a well-told story with compelling content.  Creating learning experiences that are both fun and informative will continue to drive my passion as I continue to bring projects such as these to fruition.    

More Orbitals and Testing

First I did a quick science from Kerbin orbit contract to get some bucks.  Next up, is Discoverer 1 which I will do using an Aerobee 350 with a reaction wheel.  It is a simple contract where you go south and suborbital.  The aerobee 350 is a simple craft for that.  I set that to build. I am also building an Explorer Base craft which will become a Mun Relay station.  It will fulfill an orbit the Mun contract and a science from Mun contract. Launch date: Feb 10, 1951 Discoverer-1 (Discoverer Base craft, Aerobee 350) (2625 dV) Mission is to turn south (above 45deg) go suborbital and crash! Reached 175km and 78deg incline.  Success! <Discoverer-1> Launch date: Feb 10, 1951 Mun Relay (Explorer Base craft with GRAB) (6091 dV) Go into Kerbin orbit and transfer to a polar Mun orbit for relay.  High Mun orbit (like 250km).  Do a science transfer to fulfill 2nd contract. Finally added the MechJeb Maneuver planner/editor mid-flight so it will make this a bit less tedious. Incline change at SOI change is 144 dV.  Not bad.  My peri is too close, will adjust outward. Made it.  Good 250KM circ orbit.  I will leave the engine attached for now to the relay in case there are future adjustments, but both contracts have been fulfilled. $1.28 in the bank. <Mun Relay> The magic question is do I want to try a Minmus Return mission (by adjusting that craft) to fulfill the contract?  I need the Goo returned, unfortunately. So my new Minus Flyer has a heat shield and a parachute.  I tested the heat shield (seemed good) and I feel the parachute will work because it works with the small capsule.  I will create a save point, but give it a shot! <Minmus Return 1> Launch date: Feb 11, 1951 Got a Minmus science contract to help costs.  Giving this mission a shot (first return mission outside of Kerbin). 1514dV and matching planes (needs 247) Need 889 for Minmus transfer and return on a good trajectory to re-enter Kerbin atmo with a small adjustment. 21 Ablater used on return.  4.9 m/s with chute.  Yes! Weird at the end (it bounced on the water). Contract fulfilled (finally) and good science.  $1.4M cash. <Minmus Return Success> The next Discoverer contract is up.  I need to make orbit so I will abandon my Aerobee version for a better one. Launch date: Feb 18, 1951 Discoverer-2 (using Explorer base) Needs to achieve a polar orbit (>85 deg). Good mission.  Need to adjust incline (81 deg) after orbit, but fine.  Plenty left over. <Discoverer-2> Need to do Explorer-5 which was a suborbital failure.  Looking for the cheapest suborbital I have in stock.  I think I can go back and use the Goddard-2 rocket. Launch date: Feb 18, 1951 Explorer-5 (using a Goddard-2 rocket) Simple failure.  For realism I should probably build something similar to the actual...but no. Doing a night shot for fun! <Explorer-5> Now, there is an interesting Mun mission involving much science.  May be worthwhile especially with a return like I did from Minmus.  I can use the Minmus Flyer with some adjusted payload to cover the contract (and add a solar collector). Created Mun Orbital Return.  Need to do the flip and return without orbit maneuver. Launch date: Feb 20, 1951 Mun Orbital Return (but no actual Mun orbit) Looking for good science and a contract. Had some issues when the craft was pointed directly at Kerbol and thus ran out of power!  Fortunately, I was able to get it turned. This was a great mission. <Mun Return> Looks like Pioneer-1 is next up.  It is a high suborbital (3mm apoasis).  But it should not be a problem. The magic question is how much dV do I need to reach 3mm? I am estimating 5000 as a start point. To make the height, I have 3900 dV, if I need a little extra boost (28 sec in the 2nd stage), I have the solid fuel boosters of the Pioneer module itself (won't use them in the current plan).  The dV is weird because the Pioneer has an engine on the top that is facing down and deducts from the total (about 500 dV). The probe has an antenna range of 413Gm which I think covers the system, but I need to check. I just let it go full throttle the whole time.  It heats up but not too much. The sim had the 2nd stage end just short of the 3mm so I used the first solid probe booster and easily got to 5.2mm.  Mission should be fine. Launch date: Feb 22, 1951 Pioneer-1 (using Pioneer Base, dV>4000) A pre sunrise launch to head straight towards Mun. Major screwup on launch.  Forgot the throttle at half so it came up way short after the 2nd stage.  Even the first solid booster failed to get it there and I needed the 2nd booster the entire time to get to 3.5mm.  So I made it, but not as planned.  Not that different than the actual failures! <Pioneer-1> Got the contract for Pioneer-2.  Last use of the Able probe I amusing.  It fell far short so I don't need to worry about dV, even the solid booster would probably get me there!  Simple failure launch. Launch date: Feb 24, 1951 Pioneer-2 (Pioneer Base) This is a failure mission, it needs to reach apoasis of 150km. It went fine, which means that it crashed... <Pioneer-2> Now, I have two contracts, Sputnik-2 and Explorer-6.  Both have new payloads thanks to the US and Soviet Probe mods.  Really cool! I need to do Sputnik first or the Explorer mission will satisfy the contract and I would like to do both since I have special payloads for each. The Sputnik 2 device is rather large.  I created a top-heavy craft which I have adjusted for with big fins.  I have it working, not to a nice circular orbit but to one that meets the contract just fine.  I am using the probe booster which is a solid fuel option and I need to reduce the amount of fuel in it and it should be fine.  The sim worked but I will sim the reduced version.  Didn't decouple like I expected either. 2nd sim worked. I need to pay close attention to: - Don't go past 75deg or the craft may flip back - Do the turn to 20deg at 30km - Turn off the targeting before circ burn is reached because it may flip over (was okay, but could have been a problem). The Explorer Base 6 (for Explorer-6) needs an orbital apoasis above 4mm.  With 5000+dV aboard it is well over-powered.  The sim got to 4.2mm with a 200km periapsis and it still had 700+ dV left.  So much that when I ran it off in the sim, it left Kerbin orbit!  Should be just fine. Launch date:  Feb 25, 1951 Sputnik-2 (Sputnik Base 2) Need an apoasis of 165km (4371 dV) Had some trouble on the 30km turn where it almost flipped over.  I was able to regain control and get it pointed properly. Orbital burn was clean and I ended up in an orbit of 670x180 km using the solid booster. <Sputnik-2> It appeared that Sputnik-2 had no power system (solar) so it eventually ran out of power and no recharge. Launch date: Feb 25, 1951 (later that day) Explorer-6 (Explorer Base 6) Need an apoasis greater than 4mm. Solid mission that went as simulated. <Explorer-6> Designed and built base units for Sputnik-3 and Pioneer-3.  Both went smoothly and simmed smoothly.  I need to do Sputnik first again.  Also played with some new design structure with procedural tanks which let me shape them better.  This worked well on the Pioneer. I did not use the supplied covers for Sputnik-3.  They would require a much larger engine base than I want to use (expensive and unnecessary).  I went with my own fairings. Launch date: Feb 26, 1951 Sputnik-3 (Sputnik Base 3 4477 dV) Need to achieve 185km apoasis orbit Good Mission, uneventful. <Sputnik-3> Now a suborbital failure (way high though) from your fiends at Pioneer. Launch date: Feb 26, 1952 Pioneer-3 (Pioneer Base 3) Weird mission.  May have been a bug and I ended up on a Kerbin escape.  Not sure how that happened. Contract worked though. I am seeing the "missing ocean" problem so maybe a reset?!? <Pioneer-3>