I ran a few more missions that were not logged <Minmus Mag Study> and the very first capsule mission! <Korabl 1> There has been a variety of mod updates so I think I may be ready to try the shift to 1.1.2 with my save game.  First I am running what I have right now (54 addons, 6850 patches) and then I plan to add a bunch of manual mods, sifting to CKAN when/if they are available.  Still missing some I like, but they are missing in 1.1 as well (like Hullcam and Transfer Window) so that should not be a blocker. I am manually installing: Community Tech Tree RCS Build Aid Kronal Vessel Viewer Ship Manifest Ambient Light Adjustment Environmental Visual Enhancement (EVE) Stock Visual Enhancement - Ultra to go with EVE Planetshine LCD Countdown Distant Object Enhancement Surface Experiments Mkerb Science The only remaining missing one from 1.1 is Procedural Fairings and I don't think I need that.  I guess we will see how this all goes as I have a number of new mods in 1.1.2 as well as more planets and other systems. Launching notes: Needed Mkerb for the pingers, need to reset lost missions. Texture Replacer gives warning but should work. AmbientLight, ShipManifest and Planetshine are the same. Intersteller Fuel Switch needs an update per AVC. 60 Add-ons.  7159 patches. Capcom+ is acting weird.  IT is not showing many contracts (but it says they are there).  Also historicals don't seem to be showing.  Doing some futzing in CKAN. I brought my original save back and also got rid of Capcom for now.  Let's see if that fixes things. Now it is 59 add-ons.  7159 patches (still). I will try Korabl-2 as a test. Achieved circular orbit at 125km.  Only 126 dV left though (seems much lower than last journey but maybe not?)  Need to do the return. Use it all to go to -19km periapsis.  Seemed better before? 40 ablator at start (2400m/s).  21.75 ablator after burn. <Korabl-2>