Some mod updates:  First the updates to Mkerb, SpaceY set, and Kerbal Alarm moved to CKAN. Also added the Near Future Solar and Electrical, Hullcam VDSm Texture Replacer, Star Trek Tunics, Docking Port Align and Indicator Lights. Using a variant of the Simple Suborbital, I did a couple basic contracts to test the landing gear in flight and the radial decoupler after splash down.  Got some bucks which we will need soon to increase our research abilities. "Orbital Satellite 2 Scanner" This is the scanner missions. Manual launch put me at an inclination of 71 degrees. I finally have Manuever Planner so I am adjusting to 200km orbit and then will adjust incline before starting the scan.  I need 85% for the cash. Shutdown the engine and started the scanner at a 200km altitude.  Reporting "Ideal". <Kerbin Scan Underway> Prepping the reverse equatorial satellite for another good $$ contract. What was intended as a straightforward reverse equatorial satellite mission became a bit of a mess on multiple levels.  To start, the orbit itself was almost exactly the same at Mun orbit (in reverse) so it was hard to plan for it without the craft getting flung in the wrong direction by Mun However, the real problem was that the game was getting messed up badly, and I don't know why.  It started in the Map view where it seemed to jump around a bit.  Than MechJeb was creating nodes with no dV associated with them.  I could not get it to stop. I could not set the maneuver node manually.  When I went back to the SpaceCnter, the sky was black and the ocean was missing.  Obviously, a serious error had occurred.  I restarted the game.  I was able to get the orbit partially in place but the same odd errors started occurring again.  I eventually got a stable enough orbit to fulfill the contract.  When I went to leave, the ocean was missing again. I hope I am not seeing some problem in 1.1 for the first time.  It messed everything up.  It seemed to be related to the map view but maybe not.  Maybe Mechjeb was getting calc errors because of the weird orbit conflicts?  I don't know.  It certainly put the game in a funk.  I have a lot of mods, it would be hard to figure out the culprit.  I guess we will see. <Weird Eq Orbit>