This will be a log I maintain about my first career using the new Kerbal 1.1 update.  I consider it my birthday present from Squad. To set the stage, I have played Kerbal for a while and I was interested in taking advantage of the new stable 64-bit version to be able to use many of the mods I enjoy in one context.  Due to memory limitations, I previously needed to create different install of KSP so that I could experiment with different mod setups without freeze-ups and crashes. Supposedly, this will solve that problem.  Let's see! Since it is newly released, many mods I like have not yet been updated or are still considered in  a testing state.  Part of the value of this blog is to keep track of the mods I use and when they are added and updated to identify issues if they arise. Anyway, I have done my first major mod install on a fresh 1.1.  I used CKAN for the following mods: KER, MechJeb,[x]Science, Capcom, Contracts+, KJR, Portrait Stats, RCS Build Aid, Unmanned before Manned, Module Mgr, Decouple Heat Shields, Historic Missions contracts, Kronal Vessel viewer, Ship Manifest, Universal Storage, Raster Prop Monitor, USI Freight, KSP-AVC, Procedural Fairings, Chatterer, EVE, RealPlume, Scatterer, Planetshine, FAR, DMagic Orbital Science, RealChutes, SCANSat, Tarsier, SpaceY Heavy Lifter and Expanded, MKS/OKS, USI-LS, Karibou Rover, Karbonite, Sounding Rockets, Mkerb Science, and a couple others that were installed as dependencies. I manually installed the following (some are testing versions): Kerbal Alarm Clock (Trigger Tech), Community Tech Tree, Toolbar, KSP Achievements, Ambient Light Adjust, Launchpad Countdown (Athlonic), Infernal Robotics Core, KIS, KAS, and Tweakscale. I got Interstellar Extended and the Part Rework for Robotics, but I am holding on them.  They seem unclear on how up-to-date they are and they are not critical in the early game. Some mods I really want for a variety of reasons are simply not updated so I will wait for them.  They are not critical early game either, but I don't want to launch any Kerbals until I get Final Frontier (for example) so I don't lose the history.  Some others I will watch heavily for include: Transfer Window Planner, Texture Replacer, Hullcam VDS, Octosat, Near Future set, Surface Experiments, Taurus HCV. There are some other nice-to-haves, but that list above do some unique things that I miss until they are added.  Others are more for 'plussing.'  Part of that is other worlds and I am waiting for those to update as well. Now, the moment arrives when I start this monstrosity and create a new career! Fingers crossed...