Well, things seem to be mostly working.  No sign of Tweakscale though.  Could be the items I am using.  I have set many things up, but I'll tweak the interface for a while. Anyway, ready for my first contract.  Very simple.  Collect science.  Easy enough.  I'll use my first sounding rocket for that (no launch). I'll simply get the temperature reading at the pad. I have received two achievements for getting more than $100K (which I started with) and completing my first contract.  However, the ship fell over with only one launch stick attached, I will try three for balance. Next up is first flight and 2 contracts.  The Nazi A-3 contract and the "get something to fly" contract!  This should be pretty easy with the sounding rocket. Odd. The rocket launch went off and an achievement was created for a first launch but the contract did not appear fulfulled.  Also, the parachute came out, but provided no braking so it crashed.  The A-3 contract was fulfilled.  After the crash, it went to a weird orbital view.  Okay, it looks like there are a couple bugs... Rocket height achieved was 11,870 meters.  It was called "First Sounding Rocket."  743 m/s V in one stage.  NO science, but no parachute either! So, I tested the parachute that comes with sounding rockets a bit.  It actually seems to act as extra weight!  Very odd.  I am trying to remove FAR and/or RealChute and see if it then works right (is it a conflict?). First CKAN updated both Planetshine and Contract configurator.  Now I removed both FAR and RealChute to find the problem.  If it still fails, then I don't know. <"Getting started".> First test it looks like FAR screwed things up.  Rocket did not go nearly as high either.  Also, I cannot get rid of the First Launch contract.  I feel like the achievement thing is in the way.  Very odd. I think I want to restart without FAR and maybe the achievement thing to see if that is the problem. New test, no FAR, no Achievements, RealChute returned.  I can live without FAR since I don't do a lot of airplane stuff anyway.