This was basically my playing of Kerbal 1.1.2 with a random set of interesting mods. No specific agenda. It was more of the Kerbal fun game.
Now that 1.1.3 is pretty mature I have a new general Kerbal adventure game to do there which I have called Settler. That will be intended to build up and settle the Kerbin system and then set up a settlement on a remote planet (TBD). That will be the goal of that game.
As such, this game is being ended. It was fun and a great intro to 1.1 in general. I also learned about some great mods I have not used before.
I am concluding the Kerbal 1.1.2 New Horizons Project. There has not been an update to 1.1.3 and I don't want to go back to 1.1.2. I will store the history in case I return but for now, there are other game mods to pursue.
New Horizons was great. It really was. It was so different since Kerbin had a mini-system that offered more than Mun/Minmus. However, it also made the rest of the system more challenging as well, so that made it a bit tedious because you had to develop a fair amount to be able to explore beyond.
I did not do many kerballed missions because the robotic craft were fun and I was able to [play with many mods in that space which turned out to be great and create some cool ships. So that was good as well.
As I said, I will store this setup for the future in case I want to use the saved games and craft, but, for now, off to other Kerbal adventures!
Kerbals to the Mun!
I have sim tested the Apollo 8 project at this point pretty well. There are some hairy edges but I think it is time to take some risk; it is a complicated mission.
There are many parts; duration in Kerbin orbit, retrograde orbit of Mun, return. I will also be testing the LM for docking and such. Lot's of sim failures there that were eventually corrected by using the current RCS thrusters (FASA ones were behaving oddly).
Here we go...
Apollo 8 (Tamphia[p], Irra[p], Zellenna[e])
Ascent: 200km, 0 deg 50%
Reached orbit. The clock is not counting for some reason (may be a bug or require Munar orbit). Also, the Fuel cell seems to not be happening as well. This could pose a great problem.
I have turned on the LM fuel cell and at least stopped losing power. Very odd.
On our way to Mun, although the power issue remains. Unknown what may be causing this since they worked fine in the sim.
Going to warp to Mun SOI (worried about this since that is when they would die from power problem). Than adjust for incline and periapsis.
We have a 179 deg incline (good) and a 125 kmn periapsis. So I am going to release the 3rd stage and go into orbit with the CM Module.
That worked. Need to be careful to turn off RCS before warp, it used up a LOT of monopropellant.
It does not appear the countdown clock is working in this orbit either, so I will just approve the contract if I have to. Let me hang out a bit here. After all, I am in Munar orbit!
255dV to Return from 125 km orbit of Mun.
Mission was accomplished but did not complete so I completed it manually, but it was a solid mission!
We now have the Apollo 11 Mission. The Mun landing is upon us. I left the Apollo 8 LM in orbit to test with it before I launch 11.
First Minmus Landings and Eve Flyby
Surveyor 5 is a Minmus landing (for variety). This will represent the first landing of any type on Minmus. Part of this mission is to experiment with the MechJeb "Launch into Plane" aspect. It did have a bug in it that required it to be tweaked, I wonder if that is fixed...
It says it is 1 day away from launch. I am not sure how launch control works with this. We'll see.
Leaving everything at default, it was definitely NOT in the plane (worse than normal). There was an MJ bug that required putting 0 value into the plane angle down below, I will try that next time.
228.5 dV plane shift required to match Minmus.
Got to Minmus well. The landing with MJ took forever and got into one of those odd cycles where it was adjusting constantly so I took over manual control with about 300m left and landed it. Minmus is pretty easy if you take it slow so that was no problem.
Lots of science being collected. This should start setting me up for the Apollo program.
The Surveyor 6 contract is now active and is Minmus again. Plus, I have a separate contract for getting science from the Minmus surface so that should work out well.
Launch Into Plane of Target was set to 0 this time. Let's see if that works.
It does. Apparently the bug is still in MJ. Just set the Plane launch to zero (the incline sets itself) and it works good.
On to Minmus!
Needed to do the last part of landing manual again. Also, ended up in a pretty polar orbit. Not sure why, planes appeared to be correct. Need to maybe adjust anyway when they are close.
Two contracts fulfilled as well.
Venera 1 is just 16 days from going into the SOI for Eve so I think I will jump to that and complete that mission. I've made great progress as I have multiple landers and am on the verge of Apollo yet still in the first year of my program! ;>
Is it possible to complete Venera 3/4 at the same time? (Enter atomsphere?) We'll find out!
Set periapsis to 50 km successfully. If I can send science below 90 km than I think it will work, I just need to crash and not explode!
Came in too hot. Looking for a shallower repeat.
Well, I was able to get the science, but no go on the crash landing because, simply, I either burn up and explode or I bounce out. Simple wasn't built to enter the atmosphere.
<Venera 1 Complete>
Cleaned up the debris and old missions to improve performance.
I have a very well paying interesting science mission to Mun (plant growth). I think I may try that only because it pays really well and it is a bit different. I will need some more science to build Apollo, a lot more!
Apollo Saturn 1B Base craft
This is a test mission for the Apollo program. It is not really a valid test because I don't have all the parts yet, but if I do this I can move forward a bit. I need to launch, make low orbit, hang out (testing) and then have a high apoasis orbit and return. It does burn up the ablator pretty bad. It doesn't appear to blow up though. I guess that's why its a test!
Ascent: Full throttle, 5deg, 50% turn to 200km orbit.
Very twisty ascent which did not happen in the sim?
Ready to go to 18,250 km apoasis. Need 802 dV (like Mun transit).
MJ came up short on the apoasis (like in the sim) very odd. No problem, I just point prograde and added some more. Plenty of fuel. Ready to do return (in 2 days!)
Power looks fine (I put 4K in the craft). Ready to do burn for atmosphere entry.
I will try and test the fairings while I am at it.
It seems that you are still connected even when you release the fairings, so you can't really turn around and dock. I am not sure how this all works, but I think you have to wing the docking with the LEM a bit.
More ablator left this time, I came in a bit steeper (18km) and also appeared to have less speed due to the shallower apoasis. It was significant!
I have the three MultiSpectral (MS) Scanning missions to do to get the system's biomes. Sending those up now.
<Kerbin MS Scanner>
<Mun MS Scanner>
<Minmus MS Scanner>
Let those missions get their data and cash.
This is the last Surveyor contract (I can run other missions for science) and it goes to Minmus. I will do this because it pays and then focus my science buildup on Mun.
Launch into plane worked well. A minor adjustment is probably all was needed last time as well. It just gets bigger as you go further out.
Odd challenge to orbit. Going for Lesser Flats.
Doing the slow descent at Minmus with MJ game. Probably will need to do a manual landing again. I am not sure why MJ is struggling so much with Minmus?
Maybe coming in from higher orbits will help. I had that issue in the past (changing touchdown spot due to high areas).
Now that is is on the surface, I have a fair amount of dV left (almost 3000). I think I may do some hopping to get some repeatable science.
Also able to get Slopes!!!
Got the Flats too!
<Surveyor 7 Plus>
There is a telescope mission that will help me get some more science and I only need a bit more to have my full Apollo set unlocked so I can do a full Mun orbital test.
I will be using the CactEye scope (2nd gen). It requires a specific orbit and then it should get more science than the first being a better core.
About 181 dV left after reaching orbital params.
Contracts were good but science was not impressive since it appears to be fixed at 7 for each planet and I could not even get Plock.
Need to do another Surveyor mission to get more science.
Surveyor 8 (starting my own)
Landing at Midland Crater
Apparently I already did this...sigh. I will take off an land elsewhere.
Going for Midlands.
I got that.
That gave me enough science to discover that I needed some earlier science to get what my goal was! Dummy. Fortunately, KEI saved me because it gave me enough to get all of it. I am now ready to test the Apollo program to the Mun.
First Interplanetary Visit and More Mun Landings
Mariner is approaching Eve so it is time to have our first interplanetary encounter!
Mariner 2 (continued)
Eve flyby set. In its influence with a periapsis of 300 km.
No orbit is possible with the current amount of fuel on board. That's okay, I did not plan on that anyway.
I want lower orbit (<400) science with this probe for any science that is not repeatable.
I actually fulfilled both the contracts (Mariner and Venera) with the Mariner flyby but I will do a bit more science with the Venera (still 43 days out).
<Mariner 2 Flyby>
I took care of the Minmus contract (science data from scanner).
The only contract I have pending is the OAO-2 satellite. I may use the Coatl parts for this one since I haven't used them yet and I like the way they look!
I added a bunch of science to this, I think the probe can handle it.
Successful landing @ Midland Crater
Much, much science!
I got a Luna 13 contract and I have that probe. I will be running a series of Surveyor's to get a bunch of science as well. Should not visit Midlands. I added a thermometer for a little more science as well.
Probe on the ground in Farside Crater.
Next contract up is Surveyor 3. This is good as I need a few Surveyor missions to gather science so I can upgrade to Apollo craft to start testing that.
Ascent: 15 deg, 50%, 150 km
20m/s limit until 30km. Drop first stage boosters and open acceleration limit.
The mission went well and I was able to actually land in the Canyon biome!
After the science, I wanted to get some pictures and I must have accidentally hit the wrong thruster. It cause the craft to fly up in the air destroying two of the experiment devices and the solar panels. So,I got the pictures, but the lander will run out of power and be done since there is no way to recharge.
The Surveyor 5 mission puts a twist requiring a Minmus landing to be completed. Pretty cool.
Mun Probe Landings and Rendezvous
We are entering a new zone where we have Kerbals doing orbital rendezvous (not just a flyby but docking) and we start having more advanced probes.
The first step will be Luna 9. The probe that actually landing on Mun (in our case). It uses a balloon for the last part to handle the landing. It has been sim-tested and there were some adjustments which have been made.
The only oddity is the fairings not releasing cleanly, but I don't think that will be a problem. I am not sure if they are attached wrong, but everything else seems to fit right?
This will cover two contracts, the Luna one and also a science from Mun orbit contract.
150km orbit. 10 deg 50% ascent profile.
Wow! What a great mission. Airbag and everything!
<Luna 9 on Mun>
I was able to roll the probe around the surface a bit and get some shots of a nearby rock field. Almost like a poor man's rover! That was fun. Good surface mission as well as I got a lot of shots on the Mun surface.
Next up is a fairly complex mission of the Agena docking probe being docked by a Gemini Kerballed capsule. Both have been created. The docking should occur around 150 km. The Agena probe will be launched first. The Gemini will be launched to 100km and then rendezvous. The docking will then occur and the capsule returns. Easy right!
<Gemini 8 Ready>
First docking probe.
Send to orbit at 150 km.
Confusing liftoff. Strange staging. Ned to check back in assembly.
In orbit. A little wonky. Two fairings still did not disconnect. I think it will work though.
Gemini 8 (Gemini Docking craft)
Ardie (pilot) Sigdie (eng)
Orbit Q 100 km and then rendezvous.
Unable to dock. I think the fairing is block it. I don't have a tool to remove it. I am hoping to return with Gemini 8A.
<Gemini 8 Recovered>
Jeb (pilot) Bill (eng)
They are bringing tools to remove the fairing. (Had to look because KIS is not a menu item).
Let's see if this mission works. My first fixer-upper mission.
I was able to remove the fairing and the docking was successful.
Just need to head home. It does appear that removing the docking port to land may cause the mission not to complete, but hopefully it does and I don't have to do it manually.
The contract completed correctly.
<Gemini 8 Success>
New contracts for the Kosmos orbital docking (2, automated) and a Luna 10 Munar orbit. Both are built and look good. I have also added a Minmus science mission because I think once the Kosmos dock, I'll be able to send the tandem to Minmus and get some science and bucks.
Kosmos 186 & 188
Kosmos 186 with the science on it will go first. Needs to be above 120 km, will go for 150 km.
I will not be able to do the Minmus mission. Not enough fuel.
I have created the Proton/Zond rocket for that mission and it looks good. I need to fly the Zond to Mun and return it to Kerbin with some science on board. I do need to add some science to it, but the mission framework sim looks solid at this point. (50%, 5deg to 150km orbit)
I want to close and restart the game since it has been running for a while and then do the Luna 10 mission which should be ready to go.
150 km orbit with a 50%, 10deg profile.
Head to Mun, orbit, and send science. (Peri < 5000km)
Want to run another Proton/Zond simulation before I do the mission.
(50%, 5deg to 150km orbit)
I had a few issues like the 3rd stage decoupler not doing that! I need to do some additional orbital sims. Launch was good.
I needed to add another decoupler (so there are two) something wrong with the 3rd stage one. It simply was not releasing. Anyway, it works now and did not add too much weight, mission should be fine since I had plenty before due to having to lose a stage (and still make it back).
I believe the Zond is ready for its Munar return mission!
Not much to report. Ship got hit with its own stuff a couple times (?!?) but was okay. Contract was fulfilled but did not close itself, so it will be closed manually.
Mariner is approaching EVE!!!! Stay tuned...
First Manned Flight
It looks like the best contract at this point is to have a manned vehicle pass the Karman line (100km). I think we could do much better than that. The Mercury Redstone test was a success so having a manned version of that should be a winner. I want to be honest to the failures so I do need an escape system in place, so I need to add that.
Jeb Kerman will be the first to make space. There will not be an orbit but a suborbital high altitude flight (probably above 300 km) and recovery. I can add some science to this, but I think I want to hold on that a bit and get this mission accomplished.
Mercury Redstone 1
March 12, 1954
Jebediah Kerman (pilot)
A planned suborbital mission. First manned mission to break into space.
408,676 km altitude reached.
First manned mission!
<Mercury Redstone 1>
Testing the Mercury Atlas
Test to drop the boosters @ 1:50. (Turn on RCS at 1:40)
Set ascent profile to 1000 km and 5deg, 50%. Change to 0 deg when you hit 190km. Do not disengage (or it will shut off the engine and there is only one ignition).
You MUST pre ignite the engines.
Engine shutdown LR105-NA-3 (failure)
Change the booster release to 1:55. Change to 10deg until 190. (Turn off sim failure for now)
I had to turn to 5deg as it got too close, but I did make a low orbit (236x172). So it was partially successful.
I think another test is to leave it at 10deg, than change to 5 after the booster drop, than 0 at 190.
I may do this last 'test' as an actual launch of an unmanned mission so I can improve the data research on the engine as well.
(Maybe drop at 1:54)
Mercury Atlas Test 1
May 9, 1954
First orbital test of the Mercury Atlas rocket. Going for a successful recovery and a bit of low orbit science.
Booster separated at 1:54. Changed to 5deg at 150 km.
Hit apoasis with 53 seconds left (stayed at 5 deg).
Engine failure at 6:05. Short of orbit (184x-3000).
Emergency return of capsule.
[It does appear that I reached enough velocity to fulfill the contract though]
So, the engine did fail but hopefully the research will improve the next one. In the meanwhile, I did get the contract fulfilled so this was a partial success.
<Mercury Atlas Test 1>
Some interesting missions coming up. Another crewed suborbital and then a crewed orbital. I also should see about doing the Lunar flyby. In the meanwhile, however, taking a break.
Multi Kerballed Missions
The Voskhod has tested out well. I am going for a 250km orbit and return with a 3 Kerbal crew. First time in space for all 3 (Irra, Bill and Bob).
Voskhod 1 (3995 dV, misleading because of the -177 retro dV).
Got to 250 orbit with a full tank in the last stage (204 dV). The fuel cell used to 129 dV in the 6 hour orbit period.
The 171 dV got me down to 7km periapsis.
Great Mission! Solid craft performance.
Next up is Voskhod 2 which is the first EVA in space (2 kerbal crew).
This mission went well (Jeb was first EVA, Valentina followed) with one oddity. You are supposed to use the airlock but cannot get back into the airlock with the EVA report. So, Jeb needed to dump it and Val stepped outside for a moment to gather it from the main capsule. Seems like an oddity.
Next up appears to be Gemini 5 (skipped the entire Mercury orbital series it looks like). This was an 8-day mission so that is the main accomplishment. I need to build a Gemini spacecraft so that will be the next task.
Gemini sim looks really good. Need more than just the retro rocket to return but no problem.
Irra (pilot) Zellenna (Eng)
An 8-day orbital mission.
Program crashed in the middle of the launch portion. Very odd. Never happened before?
It crashed at stage 1->2. Did not happen the next time.
Fuel cell only works for about 1 day. Need to add solar panels for this long a mission.
Came through. Lands hard (11 m/s+)
Now, we have a more complicated orbital rendevous to perform. Two Gemini craft. We will start with the Gemini 7 and its longer term flight (14 days). It will go into a 250 km orbit. Needs a bit more food.
Tamphia (pilot) Bill (eng)
(The contract is not reporting orbit. Something is wrong, same thing happened with the Academy mission)
Valentina (pilot) Anris (sci)
Use 220 dV for return from 250 km (since we don't know the retro engine value exactly).
Gemini 7 Returned
Manually complete contract because of the contract bug on this one.
Did a quick Venera 1 adjustment
<Venera 1 Adjust>
I updated my RSS to 1.1.3 and added FASA (beta) to the mix. Now I will continue these more realistic missions.
I created and tested the Mercury Redstone suborbital craft. It made a solid mission so I think it is ready to do an unmanned mission and gather a little more stability research and science.
Mercury Redstone Test 1
January 6, 1954
Good test. Broke 400km.
<Mercury Redstone Test 1>
I have received a high sound rocket contract that needs to reach 2700km. Up there! I need a bigger rocket than previously. I am not sure of the dV necessary at this point, need to do some tests.
I have a rocket with almost 7000dV but the engine is failing in the sim. I think I need to do it 'for real' to get the engine failure down.
I see something else as well. I can do research on the engine to increase its performance. Here are some notes:
Did the lowest level of research. Let's see how this works.
Rated burn time is 2m 15s
Not sure how the research shows up. I did upgrade the engine to the next level.
I did a rest and removed the karger tank and engine. Exchanged to a weaker LR105 series engine which allowed me to use a smaller tank. Thus I got a dV of 7899 and a longer burning engine. Even though it is much poorer in the atmosphere (5496 dV) it worked great and got me near 3000km. Ready to handle the mission contract! (I will take pictures)
Sounding Rocket High 2 craft
Feb 14, 1954
<Sounding Rocket High>
This is a good stopping point. I can do a suborbital flight but I want some pics and stuff!
Kerbals in Space!
Well, this is it! The first Kerbal mission to space! The craft is tested, the pilot is ready!
Launch into orbit and return safely.
The goal is an 125 km orbit. Going with a 15 deg 50% turn.
First Kerbal in Space!
I now see the Freedom 7 contract for the first US kerballed mission. Jeb will be the US pilot. Also, some Kerbal Academy has shown up for Valentina. That cannot use the Vostok craft (reuires a 45 deg incline) so I need to create a separate craft that uses Kerbal stock items to handle these missions.
Freedom 7 (3224 dV)
Suborbital flight. Safe return.
I will handle this manually since MJ doesn't do these flights well.
Great and clean flight.
Created Pepper craft for the incline change Kerbal Academy mission.
Hold to 20 m/s accel until solids drop.
Vostok 2 (4798 dV)
This is a 6-hour orbital mission. Make orbit, hang out and return. The first longevity mission.
125km 15 deg orbit leaves 1062 dV once in orbit. Plenty for a higher orbit or more.
This mission requires solar panels for TAC life support otherwise Tamphia dies after the air sours when the power goes out. I may also need to add battery but I can try it with just the panels.
Slight adjustment due to new profile. The orbit now leaves 1055 dV. Very little change.
87.4 reentry burn required.
Trajectories is a bit off. It was accurate before. I need to look if I have the settings off.
Built my first Cact Eye scope. Putting into a specific orbit and it will satisfy a couple contracts.
Got the cope into orbit and completed the contracts.
The next mission is Mariner 1 to Eve. I really over-designed the first rocket (it probably could go to the outer system). I cut back a bit after and now I think it is a better setup.
A little unstable (because it is short and the wings are a little high up). Limit to 20 m/s until releasing the boosters 1:15 into the flight. I can even do a faster transfer to Eve as well with the fuel I have.
It will get there before Venera 1. Go Mariner!
<Mariner 2 Underway>
Setting up the 3 Lo Res Scan Missions
<Kerbin Lo Res>
<Mun Lo Res>
<Minmus Lo Res>
Now, I can do the Telstar satellite and then go adjust Mariner on its Eve journey.
The Telstar should be limited to 30 m.s until it reached 40km altitude. It is a stubby craft but it works fine for small system probes since it also operated the 3 Lo Res Scan missions. I should probably name this base craft and use it as a launcher.
We are 8 days away from the Mariner 2 adjustment so I will go ahead and get that done.
<Mariner 2 Adjust>
Two geosynchronous missions were done, Syncom 2 and Syncom 3. I used a weather satellite (it looked similar) and set them in orbit at an altitude of 2863 km (or near that). Both missions succeeded, although I was not able to get either one above KSC because I misjudged the rotation!
Next up is Vostok 6. I may send Jeb because he has not actually made orbit yet and this is a 3 day duration mission.
To make it go a bit quicker, I plan on a 250km orbit to have a faster warp available. I need the solar panels on the Vostok craft (which I have) and I also need to make sure the base level supplies are good enough.
868 dV in 250km orbit. Will re-entry be too hot? Coming in at 20km periapsis, so shallow.
Got most of the scan science. Needed to adjust Minmus to get the whole surface. Will revisit later.
Voskhod sim test appeared to go smoothly. It has a fuel cell for power and the food/water situation is fine for a day. I went to 125km but I think I can go to 200km with return using the retro on top. Maybe should test that?