Still slowly adding mods to 1.1.2. It has the parts I am using, but not the beauty stuff yet so sticking with 1.1 for now, still. However, I have put a bunch of mods into 1.1.2 and a few new ones, so I am running that to test out some of these and see if I like them! KRASH worked great for sims.  VOID may not be needed, but I will keep it for now.  Lots of good new science as well.  Much to play with when I can shift over.  Looks pretty solid, just need my mods to make things gorgeous (and sound good too)! Back to handling some historic (and other) contracts in 1.1: <Sputnik-3> <Pioneer-2> Experienced the weird state where you go into the tracking station but cannot see any ships and cannot exit.  Restart needed. <Discoverer-1> Tracking station F'ed again, so I am stopping for now. A bit more... <Luna-1> <Explorer-7> <Discoverer-2> <Sat Contract> Moving into the next day, some contract work continues.  1.1.2 is getting closer but not yet! <Luna-2> Played with X-15.  I have no idea how you make a plane that works at this point.